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Export error. please help!

I’ve been working on a game for a month now and occasionally export to EXE to see how the game works. Today when I tried to export I got an export error and I can not export the game at all now. It works great on the editor. That’s what I get. I would really, really really love to get help.

Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“D:/Games/WOC 4.26/WOC.uproject” BuildCookRun -nocompileeditor -installed -nop4 -project=“D:/Games/WOC 4.26/WOC.uproject” -cook -stage -archive -archivedirectory=C:/Users/MaorDany/Desktop/Test -package -ue4exe=“C:\Program Files\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe” -clean -compressed -SkipCookingEditorContent -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -distribution -nodebuginfo -targetplatform=Win64 -build -clientconfig=Shipping -utf8output
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/UE_4.26/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/UE_4.26
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/MaorDany/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+UE_4.26
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\MaorDany\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\Cook-2021.02.26-23.38.27.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\MaorDany\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\Log.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/MaorDany/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+UE_4.26
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVisualStudioInstallations: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community (Product=Microsoft.VisualStudio.Product.Community, Version=16.8.30907.101)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -23
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\MaorDany\AppData\Local\Temp\UAT\C+Program+Files+UE_4.26\Rules\UATRules-919538806.dll
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\MaorDany\AppData\Local\Temp\UAT\C+Program+Files+UE_4.26\Rules\UATRules-919538806.pdb
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\MaorDany\AppData\Local\Temp\UAT\C+Program+Files+UE_4.26\Rules\UATRules-919538806Manifest.json
ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0.278s
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: C:\Program Files\UE_4.26\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0.027s
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0.061s
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\WOC.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\WOC.uproject=True
BuildCookRun.SetupParams: Setting up ProjectParams for D:\Games\WOC 4.26\WOC.uproject
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘Thumbnailer’ for platform/configuration
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘LuminPlatformFeatures’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘LuminPlatformFeatures’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘MagicLeapMedia’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor
ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin ‘PostSplashScreen’ due to unsupported platform in plugin descriptor
ProjectUtils.RequiresTempTarget: WOC.uproject requires a temporary target.cs to be generated (ThumbnailGenerator plugin is enabled)
InternalUtils.SafeFileExists: SafeFileExists C:\Users\MaorDany\AppData\Local\Temp\UAT\C+Program+Files+UE_4.26\Rules\UATRules-919538806.dll=False
DynamicCompilation.RequiresCompilation: Compiling C:\Users\MaorDany\AppData\Local\Temp\UAT\C+Program+Files+UE_4.26\Rules\UATRules-919538806.dll: Assembly does not exist
ProjectParams.ValidateAndLog: Project Params **************
ProjectParams.ValidateAndLog: AdditionalServerMapParams=
ProjectParams.ValidateAndLog: Archive=True
ProjectParams.ValidateAndLog: ArchiveMetaData=False
ProjectParams.ValidateAndLog: CreateAppBundle=True
ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\MaorDany\Desktop\Test
ProjectParams.ValidateAndLog: BaseStageDirectory=D:\Games\WOC 4.26\Saved\StagedBuilds
ProjectParams.ValidateAndLog: Build=True
ProjectParams.ValidateAndLog: SkipBuildClient=False
ProjectParams.ValidateAndLog: SkipBuildEditor=False
ProjectParams.ValidateAndLog: Cook=True
ProjectParams.ValidateAndLog: Clean=True
ProjectParams.ValidateAndLog: Client=False
ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
ProjectParams.ValidateAndLog: ClientCookedTargets=WOC
ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
ProjectParams.ValidateAndLog: Compressed=True
ProjectParams.ValidateAndLog: AdditionalPakOptions=
ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
ProjectParams.ValidateAndLog: CookOnTheFly=False
ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
ProjectParams.ValidateAndLog: UnversionedCookedContent=True
ProjectParams.ValidateAndLog: SkipCookingEditorContent=True
ProjectParams.ValidateAndLog: NumCookersToSpawn=0
ProjectParams.ValidateAndLog: GeneratePatch=False
ProjectParams.ValidateAndLog: AddPatchLevel=False
ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
ProjectParams.ValidateAndLog: GenerateRemaster=False
ProjectParams.ValidateAndLog: DiscVersion=
ProjectParams.ValidateAndLog: CreateReleaseVersion=
ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
ProjectParams.ValidateAndLog: DLCFile=
ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
ProjectParams.ValidateAndLog: DLCPakPluginFile=False
ProjectParams.ValidateAndLog: DiffCookedContentPath=
ProjectParams.ValidateAndLog: AdditionalCookerOptions=
ProjectParams.ValidateAndLog: DedicatedServer=False
ProjectParams.ValidateAndLog: DirectoriesToCook=
ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
ProjectParams.ValidateAndLog: EditorTargets=
ProjectParams.ValidateAndLog: Foreign=False
ProjectParams.ValidateAndLog: IsCodeBasedProject=True
ProjectParams.ValidateAndLog: IsProgramTarget=False
ProjectParams.ValidateAndLog: IterativeCooking=False
ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
ProjectParams.ValidateAndLog: CookAll=False
ProjectParams.ValidateAndLog: CookPartialGC=False
ProjectParams.ValidateAndLog: CookInEditor=False
ProjectParams.ValidateAndLog: CookMapsOnly=False
ProjectParams.ValidateAndLog: Deploy=False
ProjectParams.ValidateAndLog: IterativeDeploy=False
ProjectParams.ValidateAndLog: FastCook=False
ProjectParams.ValidateAndLog: LogWindow=False
ProjectParams.ValidateAndLog: Manifests=False
ProjectParams.ValidateAndLog: MapToRun=
ProjectParams.ValidateAndLog: NoClient=False
ProjectParams.ValidateAndLog: NumClients=0
ProjectParams.ValidateAndLog: NoDebugInfo=True
ProjectParams.ValidateAndLog: SeparateDebugInfo=False
ProjectParams.ValidateAndLog: MapFile=False
ProjectParams.ValidateAndLog: NoCleanStage=False
ProjectParams.ValidateAndLog: NoXGE=False
ProjectParams.ValidateAndLog: MapsToCook=
ProjectParams.ValidateAndLog: MapIniSectionsToCook=
ProjectParams.ValidateAndLog: Pak=True
ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
ProjectParams.ValidateAndLog: IoStore=False
ProjectParams.ValidateAndLog: SkipIoStore=False
ProjectParams.ValidateAndLog: SkipPackage=False
ProjectParams.ValidateAndLog: Package=True
ProjectParams.ValidateAndLog: ForcePackageData=False
ProjectParams.ValidateAndLog: NullRHI=False
ProjectParams.ValidateAndLog: FakeClient=False
ProjectParams.ValidateAndLog: EditorTest=False
ProjectParams.ValidateAndLog: RunAutomationTests=False
ProjectParams.ValidateAndLog: RunAutomationTest=
ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
ProjectParams.ValidateAndLog: CrashIndex=0
ProjectParams.ValidateAndLog: ProgramTargets=
ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, D:\Games\WOC 4.26\Binaries\Win64]
ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, D:\Games\WOC 4.26\Binaries\Win64\WOC.exe]
ProjectParams.ValidateAndLog: Distribution=True
ProjectParams.ValidateAndLog: Prebuilt=False
ProjectParams.ValidateAndLog: Prereqs=True
ProjectParams.ValidateAndLog: AppLocalDirectory=
ProjectParams.ValidateAndLog: NoBootstrapExe=False
ProjectParams.ValidateAndLog: RawProjectPath=D:\Games\WOC 4.26\WOC.uproject
ProjectParams.ValidateAndLog: Run=False
ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
ProjectParams.ValidateAndLog: ServerCookedTargets=
ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
ProjectParams.ValidateAndLog: ShortProjectName=WOC
ProjectParams.ValidateAndLog: SignedPak=False
ProjectParams.ValidateAndLog: SignPak=
ProjectParams.ValidateAndLog: SkipCook=False
ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
ProjectParams.ValidateAndLog: SkipPak=False
ProjectParams.ValidateAndLog: PrePak=False
ProjectParams.ValidateAndLog: SkipStage=False
ProjectParams.ValidateAndLog: Stage=True
ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
ProjectParams.ValidateAndLog: bUseExtraFlavor=False
ProjectParams.ValidateAndLog: NativizeAssets=False
ProjectParams.ValidateAndLog: StageDirectoryParam=
ProjectParams.ValidateAndLog: AdditionalPackageOptions=
ProjectParams.ValidateAndLog: Project Params **************
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\WOC.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\WOC.uproject=True
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\WOC.uproject=True
Project.Build: ********** BUILD COMMAND STARTED **********
UE4Build.Build: ************************* UE4Build:
UE4Build.Build: ************************* UseXGE: False
UE4Build.Build: ************************* UseParallelExecutor: False
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe WOC Win64 Shipping -Project=“D:\Games\WOC 4.26\WOC.uproject” -Clean -NoHotReload “D:\Games\WOC 4.26\WOC.uproject” -NoUBTMakefiles -remoteini=“D:\Games\WOC 4.26” -skipdeploy -distribution -nobuilduht -log=“C:\Users\MaorDany\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\UBT-WOC-Win64-Shipping.txt”
ProcessResult.StdOut: Cleaning WOC binaries…
CommandUtils.Run: Took 0.7450257s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Games\WOC 4.26\Intermediate\Build\Manifest.xml
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: C:\Program Files\UE_4.26\Engine\Binaries\DotNET\UnrealBuildTool.exe WOC Win64 Shipping -Project=“D:\Games\WOC 4.26\WOC.uproject” “D:\Games\WOC 4.26\WOC.uproject” -NoUBTMakefiles -remoteini=“D:\Games\WOC 4.26” -skipdeploy -distribution -Manifest=“D:\Games\WOC 4.26\Intermediate\Build\Manifest.xml” -NoHotReload -log=“C:\Users\MaorDany\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\UBT-WOC-Win64-Shipping_2.txt”
ProcessResult.StdOut: Parsing headers for WOC
ProcessResult.StdOut: Running UnrealHeaderTool “D:\Games\WOC 4.26\WOC.uproject” “D:\Games\WOC 4.26\Intermediate\Build\Win64\WOC\Shipping\WOC.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\MaorDany\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\UHT-WOC-Win64-Shipping_2.txt” -installed
ProcessResult.StdOut: Reflection code generated for WOC in 3.5315835 seconds
ProcessResult.StdOut: Writing manifest to D:\Games\WOC 4.26\Intermediate\Build\Manifest.xml
ProcessResult.StdOut: Building WOC…
ProcessResult.StdOut: Using Visual Studio 2019 14.28.29336 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ProcessResult.StdOut: [Upgrade]
ProcessResult.StdOut: [Upgrade] Using backward-compatible build settings. The latest version of UE4 sets the following values by default, which may require code changes:
ProcessResult.StdOut: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
ProcessResult.StdOut: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
ProcessResult.StdOut: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See IWYU | Unreal Engine Documentation. (Previously: PCHUsageMode.UseSharedPCHs).
ProcessResult.StdOut: [Upgrade] Suppress this message by setting ‘DefaultBuildSettings = BuildSettingsVersion.V2;’ in WOC.Target.cs, and explicitly overriding settings that differ from the new defaults.
ProcessResult.StdOut: [Upgrade]
ProcessResult.StdOut: Building 5 actions with 6 processes…
ProcessResult.StdOut: [1/5] Default.rc2
ProcessResult.StdOut: [2/5] SharedPCH.Core.cpp
ProcessResult.StdOut: [3/5] WOC.cpp
ProcessResult.StdOut: [4/5] WOC-Win64-Shipping.exe
ProcessResult.StdOut: Creating library D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.lib and object D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.exp
ProcessResult.StdOut: [5/5] WOC-Win64-Shipping.target
ProcessResult.StdOut: Total time in Parallel executor: 9.15 seconds
ProcessResult.StdOut: Total execution time: 15.17 seconds
CommandUtils.Run: Took 15.2563885s to run UnrealBuildTool.exe, ExitCode=0
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64 urbojpeg.dll=True
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64 urbojpeg.dll=True
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.exe=True
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.pdb=True
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.pdb=True
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.target=True
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.target=True
InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Games\WOC 4.26\Intermediate\Build\Manifest.xml
UE4Build.CheckBuildProducts: Build products *******
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64 urbojpeg.dll=True
UE4Build.CheckBuildProducts: D:\Games\WOC 4.26\Binaries\Win64 urbojpeg.dll
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.exe=True
UE4Build.CheckBuildProducts: D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.exe
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.pdb=True
UE4Build.CheckBuildProducts: D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.pdb
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.target=True
UE4Build.CheckBuildProducts: D:\Games\WOC 4.26\Binaries\Win64\WOC-Win64-Shipping.target
UE4Build.CheckBuildProducts: End Build products *******
Project.Build: ********** BUILD COMMAND COMPLETED **********
InternalUtils.SafeFileExists: SafeFileExists D:\Games\WOC 4.26\WOC.uproject=True
Project.Cook: ********** COOK COMMAND STARTED **********
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
Project.Cook: Cleaning cooked data.
CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\Games\WOC 4.26\WOC.uproject
CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.02.27-05.25.13.txt
InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
CommandUtils.Run: Running: C:\Program Files\UE_4.26\Engine\Binaries\Win64\UE4Editor-Cmd.exe “D:\Games\WOC 4.26\WOC.uproject” -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -skipeditorcontent -abslog=“C:\Program Files\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.02.27-05.25.13.txt” -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
ProcessResult.StdOut: LogInit: Display: Running engine for game: WOC
ProcessResult.StdOut: LogHAL: Display: Platform has ~ 16 GB [17093144576 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AllDesktop’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTC’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXT’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘AndroidClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ASTCClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_DXTClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_ETC2Client’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_Multi’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Android_MultiClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOSClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘IOS’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Linux’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64NoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Client’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LinuxAArch64Server’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Lumin’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘LuminClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Mac’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘MacServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOSClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘TVOS’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsNoEditor’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘Windows’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsClient’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform ‘WindowsServer’
ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/MaorDany/AppData/Local/UnrealEngine/4.26/DerivedDataCache/Boot.ddc
ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/MaorDany/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=192.60MBs, RandomWriteSpeed=129.41MBs. Assigned SpeedClass ‘Local’
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load ‘/Game/Low_Poly_FPS_Pack/Content/Gameplay_Tags_LPFP’: Can’t find file.
ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load ‘/Game/Low_Poly_FPS_Pack/Content/Gameplay_Tags_LPFP’: Can’t find file.
ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to find object ‘DataTable /Game/Low_Poly_FPS_Pack/Content/Gameplay_Tags_LPFP.Gameplay_Tags_LPFP’
ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
ProcessResult.StdOut: LogCook: Display: Creating asset registry
ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en
ProcessResult.StdOut: LogCook: Display: Unable to read previous cook inisettings for platform WindowsNoEditor invalidating cook
ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.025 seconds for platforms WindowsNoEditor
ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 68 Total 68
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=180, VirtualMemory=655MiB
ProcessResult.StdOut: LogCook: Display: Cooked packages 225 Packages Remain 1268 Total 1493
ProcessResult.StdOut: LogOutputDevice: Warning:
ProcessResult.StdOut:
ProcessResult.StdOut: Script Stack (0 frames):
ProcessResult.StdOut:
ProcessResult.StdOut: LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut: LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:/Build/++UE4/Sync/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp] [Line: 364]
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: Stack:
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4eab44c9 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4e976a67 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4e958d79 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4e95a43e UE4Editor-BlueprintGraph.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4e9015a7 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4f88209d UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa3c350241 UE4Editor-Kismet.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa3c34dfc3 UE4Editor-Kismet.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5ccf2f80 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf0177a UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf01c7b UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf3a28c UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5d0c9195 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cef401d UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7b9a2 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf79f97 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7ba69 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf79f97 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf79861 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf11da9 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7676a UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf03bfe UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf2f7f6 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5d0c8e53 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cef401d UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7b9a2 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf79f97 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf79861 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf11da9 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7676a UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf03bfe UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf2f7f6 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5d0c8e53 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cef401d UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7b9a2 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf79f97 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7ba69 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf79f97 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf79861 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf11da9 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7676a UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf03bfe UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf2f7f6 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5d0c8e53 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa5d0c7ff0 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4f336cff UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4f336f43 UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4f342ab3 UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4f359256 UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4f195eae UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa4f1bfd4a UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6a2709a59 UE4Editor-Cmd.exe!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6a2700f1c UE4Editor-Cmd.exe!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6a270128a UE4Editor-Cmd.exe!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6a27152ed UE4Editor-Cmd.exe!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ff6a271739e UE4Editor-Cmd.exe!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa89497034 KERNEL32.DLL!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error: [Callstack] 0x00007ffa8ae7d241 ntdll.dll!UnknownFunction ]
ProcessResult.StdOut: LogOutputDevice: Error:
ProcessResult.StdOut: LogOutputDevice: Error: end: stack for UAT
ProcessResult.StdOut: LogCook: Display: Cooked packages 229 Packages Remain 1813 Total 2042
ProcessResult.StdOut: LogCook: Display: Cooked packages 529 Packages Remain 1513 Total 2042
ProcessResult.StdOut: LogCook: Display: Cooked packages 1679 Packages Remain 396 Total 2075
ProcessResult.StdOut: LogCook: Display: Cooked packages 2043 Packages Remain 0 Total 2043
ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=2049, VirtualMemory=1566MiB
ProcessResult.StdOut: LogCook: Display: Finishing up…
ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)…
ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry.
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 1994, size is 975.17kb
ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
ProcessResult.StdOut: LogShaderLibrary: Display:
ProcessResult.StdOut: LogShaderLibrary: Display: Shader Code Stats: PCD3D_SM5
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogShaderLibrary: Display: Unique Shaders: 4402, Total Shaders: 5041, Unique Shadermaps: 304
ProcessResult.StdOut: LogShaderLibrary: Display: Unique Shaders Size: 10.68mb, Total Shader Size: 11.84mb
ProcessResult.StdOut: LogShaderLibrary: Display: =================
ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 15.323530s total time 19.398418
ProcessResult.StdOut: LogCook: Display: Peak Used virtual 1568 MiB Peak Used physical 1580 MiB
ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.025s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.005s (1)
ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.003s (1)
ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.000s (1)
ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.000s (1)
ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 15.323s (17952)
ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.003s (38082)
ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 11.502s (2043)
ProcessResult.StdOut: LogCook: Display: SavingPackages: 3.789s (76)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.041s (316)
ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 0.436s (2030)
ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.434s (1727)
ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 3.253s (2043)
ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 3.210s (1996)
ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.016s (1996)
ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.019s (1994)
ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.010s (2043)
ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.005s (1)
ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.001s (1)
ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.023s (1)
ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.004s (1)
ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.886s (1)
ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.800s (1)
ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.003s (1)
ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.040s (1)
ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.007s (1)
ProcessResult.StdOut: LogCook: Display: Done!
ProcessResult.StdOut: LogSavePackage: Display: Took 0.033258s to verify the EDL loading graph.
ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
ProcessResult.StdOut: LogCookCommandlet: Display: ===============
ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000002
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.001880
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=1284
ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=1466
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=528
ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=11.842566
ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer
ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=50
ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=1809
ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=1805
ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=1996
ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=3.066714
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.452389
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.188914
ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000870
ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.004644
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.022213
ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.001415
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=1.029222
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=0.455490
ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.090461
ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=321.900772
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
ProcessResult.StdOut: LogCookCommandlet: Display: ============
ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=24.059582
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=4.595429
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=19.454466
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.643373
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000036
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=17.579142
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=11.502161
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=3.253029
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.475714
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.082419
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.002548
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.003592
ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000535
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =================
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 4491
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 4491
ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 1.000000
ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.939880
ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.060120
ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 0
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 0
ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
ProcessResult.StdOut: LogCookCommandlet: Display:
ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 0.37 0.00 0 172.64
ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.23 0.23 0 1.52
ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 0.23 0.23 0 10.69
ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 0.19 0.19 0 25.88
ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 0.18 0.18 0 49.22
ProcessResult.StdOut: LogCookCommandlet: Display: AnimSequence 0.05 0.05 0 2.31
ProcessResult.StdOut: LogCookCommandlet: Display: SkeletalMesh 0.02 0.02 0 13.77
ProcessResult.StdOut: LogCookCommandlet: Display: Audio (Inline) 0.02 0.02 0 0.01
ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.01 0.01 0 7.99
ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 6.56
ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 54.78
ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
ProcessResult.StdOut: LogInit: Display: -----------------------------------
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:/Build/++UE4/Sync/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp] [Line: 364]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: Stack:
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4eab44c9 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4e976a67 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4e958d79 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4e95a43e UE4Editor-BlueprintGraph.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4e9015a7 UE4Editor-BlueprintGraph.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4f88209d UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa3c350241 UE4Editor-Kismet.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa3c34dfc3 UE4Editor-Kismet.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5ccf2f80 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf0177a UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf01c7b UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf3a28c UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5d0c9195 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cef401d UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7b9a2 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf79f97 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7ba69 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf79861 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf11da9 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf7676a UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf03bfe UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5cf2f7f6 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5d0c8e53 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa5d0c7ff0 UE4Editor-CoreUObject.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4f336cff UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4f336f43 UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4f342ab3 UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4f359256 UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4f195eae UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa4f1bfd4a UE4Editor-UnrealEd.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6a2709a59 UE4Editor-Cmd.exe!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6a2700f1c UE4Editor-Cmd.exe!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6a270128a UE4Editor-Cmd.exe!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6a27152ed UE4Editor-Cmd.exe!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6a271739e UE4Editor-Cmd.exe!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa89497034 KERNEL32.DLL!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffa8ae7d241 ntdll.dll!UnknownFunction ]
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Error: end: stack for UAT
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to load ‘/Game/Low_Poly_FPS_Pack/Content/Gameplay_Tags_LPFP’: Can’t find file.
ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to find object ‘DataTable /Game/Low_Poly_FPS_Pack/Content/Gameplay_Tags_LPFP.Gameplay_Tags_LPFP’
ProcessResult.StdOut: LogInit: Display: LogOutputDevice: Warning:
ProcessResult.StdOut:
ProcessResult.StdOut: Script Stack (0 frames):
ProcessResult.StdOut:
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut: LogInit: Display: Failure - 66 error(s), 4 warning(s)
ProcessResult.StdOut: LogInit: Display:
ProcessResult.StdOut:
ProcessResult.StdOut: Execution of commandlet took: 19.49 seconds
ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests.
ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers
CommandUtils.Run: Took 25.8487842s to run UE4Editor-Cmd.exe, ExitCode=1
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\MaorDany\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\Cook-2021.02.27-05.25.39.txt
InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.02.27-05.25.13.txt C:\Users\MaorDany\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\Cook-2021.02.27-05.25.39.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\UE_4.26\Engine\Programs\AutomationTool\Saved\Cook-2021.02.27-05.25.13.txt
Log.WriteException: ==============================================================================
Log.WriteException: ERROR: Cook failed.
Log.WriteException: (see C:\Users\MaorDany\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\Log.txt for full exception trace)
Log.WriteException:
Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for D:\Games\WOC 4.26\WOC.uproject; see log C:\Users\MaorDany\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+UE_4.26\Cook-2021.02.27-05.25.39.txt
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426
Log.WriteException: at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238
Log.WriteException: at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String] Maps, String] Dirs, String InternationalizationPreset, String] CulturesToCook, String TargetPlatform, String Parameters) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed.
Log.WriteException: at Project.Cook(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278
Log.WriteException: at BuildCookRun.DoBuildCookRun(ProjectParams Params) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
Log.WriteException: at BuildCookRun.ExecuteBuild() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
Log.WriteException: at AutomationTool.BuildCommand.Execute() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
Log.WriteException: at AutomationTool.Automation.Execute(List1 CommandsToExecute, Dictionary2 Commands) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
Log.WriteException: at AutomationTool.Automation.Process(String] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
Log.WriteException: at AutomationTool.Program.MainProc(String] Arguments, StartupTraceListener StartupListener) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175
Log.WriteException: at AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: at AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 737
Log.WriteException: at AutomationTool.Program.Main(String] Arguments) in D:\Build++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
Log.WriteException: ==============================================================================
Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)

You’re trying to open it for the first time with 4.26? Try with an older UE version, with some luck…

I’d say the things to fix are these :

Good luck!

I had the same build error “Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName())”

I fixed it by removing the “World Context” input parameter in a function on one of my “Blueprint Function Library”.

https://forums.unrealengine.com/core/image/gif;base64

I’ve noticed this input parameter gets created when i duplicate functions , i usually remove it because i have no idea what it is and what it does.
But this time i forgot to remove it , and it caused the packaging process to fail.

In order to find a similar errors in your project i sudgest you use the blueprint search (https://docs.unrealengine.com/en-US/…rch/index.html)
and search for “World Context” on your blueprints​

3 Likes

How can we remove this world context parameter? It has appeared on many of my “Blueprint Function Library” functions and I cannot seem to find a way

The world context pin isn’t going to automatically make your packaging fail, most of the time the world context is supposed to be there (for example when you call a “Print String” function inside a function library).
I had a corrupted world context input parameter in one of my own functions , here’s what it looked like:
criminale 2021-03-03 170316

Thank you. This helped me narrow down the cause.
I had the same problem. A “World Context” input on one of my blueprint function library functions.

This works perfectly for my issue which was similar.

Ensure condition failed: !FindPin(FFunctionEntryHelper::GetWorldContextPinName()) [File:D:/Build/++UE4/Sync/Engine/Source/Editor/BlueprintGraph/Private/K2Node_FunctionEntry.cpp]