Export error in Metahuman NewMetaHumanIdentity - no Face

Hello,

I am experiencing an export error from NewMetaHumanIdentity to Level Sequence.

Using UE Version 5.3.2-29314046
Platform Windows 10 x86-64

I am following the tutorial here:

at 7:14, my screen matches his. I have in the level sequence:
NewMetaHumanPerformance Actor

  • Face
    –Face_ControlBoard_CtrlRig

I export the level sequence from NewMetaHumanIdentity using his values.

Now, I open this level sequence.
I have in the level sequence:

NewMetaHumanPerformance Actor
Animation
–Face_ControlBoard_CtrlRig
Spawned
–Transform

** I am now missing the Face in the level sequence. Thus, I cannot bake the Face animation and transfer it to the Metahuman, as described in the tutorial following. He has a face in his level sequence at 8:03 in the tutorial video. I do not. See image reply below.

I am unable to group the Face_ControlBoard_CtrlRig and Transfor=m into a group called ‘Face’. How do I fix this so I can bake out Face Data and add it to my Metahuman?

I may be using a later version of the software, but this tutorial is only 7 months old.

Hi, I have the same issue unfortunately. Did you ever figure it out?

This issue was covered in the youtube comments:

For anyone who is using UE 5.3.2 and has a problem with not having FACE in sequencer, I got it working this way:

  • In MetaHuman Performance view, do everything the same until Export Level Sequence
  • When you click there and you get Export settings, go all the way down to MetaHuman Tracks
  • Select your MetaHuman BP as Target MetaHuman Class and tick Enable MetaHuman Head Movement
  • Now you have your MetaHuman in Sequencer, remove the controlRig from Body
  • Add animation to body