Hello,
I am experiencing an export error from NewMetaHumanIdentity to Level Sequence.
Using UE Version 5.3.2-29314046
Platform Windows 10 x86-64
I am following the tutorial here:
at 7:14, my screen matches his. I have in the level sequence:
NewMetaHumanPerformance Actor
- Face
–Face_ControlBoard_CtrlRig
I export the level sequence from NewMetaHumanIdentity using his values.
Now, I open this level sequence.
I have in the level sequence:
NewMetaHumanPerformance Actor
Animation
–Face_ControlBoard_CtrlRig
Spawned
–Transform
** I am now missing the Face in the level sequence. Thus, I cannot bake the Face animation and transfer it to the Metahuman, as described in the tutorial following. He has a face in his level sequence at 8:03 in the tutorial video. I do not. See image reply below.
I am unable to group the Face_ControlBoard_CtrlRig and Transfor=m into a group called ‘Face’. How do I fix this so I can bake out Face Data and add it to my Metahuman?
I may be using a later version of the software, but this tutorial is only 7 months old.