Is there a way to export Static blueprints from Maya into UE?
I thought there was a way to design a level in Maya with duplicate Instances of a mesh and export the Level into UE; all Maya duplicate instances are interpreted as blueprints in UE.
- For example in Maya, I would make instances of a mesh at use them as set dressing in a level.
- I export the level as FBX into UE.
- In UE, all the Maya instances are automatically converted to blueprints.
Is there a way to export all Maya instances to UE and have UE interpret the instances as blueprints?