As an avid Blueprints User, I personally rather avoid the work of creating Blueprints (making mistakes) and use the Save COPY and Copy/Paste (Ctrl + C / Ctrl +V) Methods to view BPs in the UnrealEditor for proper Node Wire Tracing, Zoom & Scroll. With a Text-editor, I’ve been able to mass edit BP in text and cut/paste them back into UnrealEditor with need changes rapidly.
Large Blueprints would require a bunch of small images for proper resolution and that will make it difficult to trace the node wires. If an image is absolutely required BlueprintUE.com | PasteBin can provide a full image with zooming.
As an avid Blueprints User, I personally rather avoid the work of creating Blueprints (making mistakes) and use the Save COPY and Copy/Paste (Ctrl + C / Ctrl +V) Methods to view BPs in the UnrealEditor for proper Node Wire Tracing, Zoom & Scroll. With a Text-editor, I’ve been able to mass edit BP in text and cut/paste them back into UnrealEditor with need changes rapidly.
Large Blueprints would require a bunch of small images for proper resolution and that will make it difficult to trace the node wires. If an image is absolutely required BlueprintUE.com | PasteBin can provide a full image with zooming.
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How did you solve the issue of all symbols/memory references in BPs text format that are really not human readable ?
Did you create a parser to mass edit BPs in text format then ?
How did you solve the issue of all symbols/memory references in BPs text format that are really not human readable ?
Did you create a parser to mass edit BPs in text format then ?