Export blueprint character as fbx

Is it possible to bake out a blueprint character that is driven by a skeletal mesh but has multiple static meshes and other skeletal meshes attached to it?

Images below showing what I want to do.

I have the BP in sequencer, and I was expecting there to be a way to bake keyframes to all the objects and then export it as an FBX, but when I do, only the skeletal mesh moves, and all the other objects just stay frozen in A pose.