I can not understand what the problem is. I wanted to edit the Mannequin animations a bit for myself, but neither Blender 2.8 nor Maya 2018 can properly import the file.
I make the usual FBX export, tried different settings, apparently I don’t understand something.
Brokenness of the animation itself occurs in the editor during the import. If you immediately importing the export from UE4 back, it will be normal. But the 3D-editors can not open his in normal form.
Who knows where is my mistake? Thank you in advance.