I try to export ready animation sequence to unity. I have imported ready template character metahuman, made animation performance and created lip sync from audio file. Then created animation sequence. When I open animation sequence in unreal it works, it shows human face talking with correct lip sync. But when I choose actions on animation sequence and export and choose to export to fbx and click preview mesh to true, so mesh is exported too. After importing to unity, both in preview animation and after adding to scene and adding animation to transform, animation doesn’t work at all. What’s interesting is that I created my own character and imported sample animation like talking (but only body moves, not mouth), exported skeleton mesh animation sequence and it works in unity. So maybe there is something wrong with facial animations export to unity if body animations can be exported and work?