Export animated Metahuman to fbx sequence to bring in houdini and then back?

I am wondering if there is a way one can export the animated metahuman to an fbx sequence so it can be brought in Houdini so that special effects could be added and then back to Unreal to render? Say if one records the face expression via livelink, could this be exported to an fbx sequence ?

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No problem to export the body animation to Houdini through FBX. However, AFAIK no morph target’s animation is being exported, even if the targets are present in the FBX.
You need to somehow bake the anim curves to dummy bones, and then develop some pipeline in Houdini to transfer the dummy bones back to morph targets…

Anyone know better solution?