I am developing a game in UE5 for Android devices. However, I have a problem with Exponential High Fog usage. The fog is working properly on desktops but not on mobile devices. The below of the horizon is always black.
I already did a lot of research and test with UE5 but couldn’t find a solution. I know there is an answer about that in here but it didn’t help. Or I didn’t understand since I am also new in the UE.