Hi,
I’m new to unreal in general and I want to change the exponential height fog color from the albedo of the “volumetric fog” section with a trigger when the player gets in. Also I want to make more of these so every new trigger basically, is a new color.
I have managed to change the color using a trigger box in the world and using the lever blueprint, but from my understanding, I can’t take that trigger and make some sort of instance to change the color whenever. Thus changing the color only once.
So I’ve tried making a blueprint but I’m having a hard time getting it to work. When I put a “print string” node at the end of the chain, it does print “hello”, but the fog doesn’t change. I’ve searched a lot of tutorials but I didn’t find anything similar.
And now I’m stuck.
Thanks.