Hi there, I’m getting an issue where the exponential height fog seems to act differently when viewing through a camera compared with rendering out a sequence using the same camera.
I would like the fog effect to look the same as how I set it in editor:
However when I render - using exactly the same camera, the fog is completely muted and looks like this:
Is there anything I’m missing in order for this to be happening? I’ve made sure my scene fog is on in both the game mode and edit mode. It’s clearly there in the camera view but the same camera is showing a completely different fog outcome when rendering.
Any help would be greatly appreciated, thanks in advance