added the exponential height fog to my level but there is no effect. did a quick search but other people with this issue need to select “enable fog” or something like that - I have all that selected.
Hey, O.k., so yesterday while I was waiting for my first post to be moderator approved I did some digging. I did figure out that the game needed to be lit in order for the fog to exist. Thanks for taking the time to respond.
The problem I was having with my unlit materials with the lighting turned on was the “luminosity” (what I’m calling it) of my emissive materials. This had led me to believe that the approach would be create a game entirely without lighting shaders. Last night I found that I could reduce the effect greatly by multiplying the emissive color by a value less than 1, and more importantly by disabling the Bloom effect in the Post Process Volume details.
A reference game I am spending time with is Northern Journey by Slid Studio. I noticed in his “how to start to make a level” tutorial that although he calls his game “unlit”, he seems to be using the emissive light from his skybox to power his exponential height fog.
I also found that I could add emissive color to the fog itself, which seems good for tinted fog.
I was not able to figure out how to create the “black” fog that looks appropriate for a night scene or a spooky one - Slid Studio shows a bit of this fog in his tutorial.
another tutorial I watched showed that the fog could be turned black by essentially setting the sun below the horizon with the fog color set to black - I haven’t played around with the environmental lighting because I don’t plan on using it, but would this be the only way to create exponential height fog with black tint?
Any pointers on working with entirely unlit materials to create a “cheap” game with a retro look in UE 5? I understand that “Lumen” is new to v5 and perhaps I’m much better off without it for this purpose? I disabled it in my project settings and didn’t really notice a difference in the viewport or game test.
any pointers very welcomed and appreciated! Thank you.