Explosive Shockwave Travel Time

I have been working on explosions and so far I have been using physics fields as a destructive shockwave. The shockwave works decently but not exactly how I want it to - the shockwave doesn’t travel away from the explosion over time, instead everything inside the physics field is blown away at the same time no matter how close or far it is.

From my understanding all I need to do to solve this is have the physics field scale up from nothing to its full size, then as the field grows any destructible object gets blown away as the field overlaps it.

I just have no idea how to make the physics field (or the sphere collision that dictates it) increase in scale over time. I know it has something to do with timelines but am unsure how to do it.

Any help would be very appreciated.

You’d need to implement this yourself by applying impulses manually and keeping a list of objects you’ve already applied an impulse too.

Scaling up the field wouldn’t solve the problem since it would continuosly apply impulses/forces to whatever is inside it.