Hey guys, I’ve set up this blueprint so that when the player shoots the barrel, it begins to lose “health” and explodes after a few seconds, and I’ve created a radial damage feature via a box trigger, so if the player is in range then they take damage from the explosion. The problem is, that if the default value for “is in range” is false, then regardless of whether the player is in range, they don’t lose health, and if I set it to true it’s the opposite.
When “is in range” is default value false, I don’t get the print string or health change
If player is in the trigger box collision of the barrel, then set is in range to true
Thanks in advance!