Many maps use the explosive devices to clear builds. I use them to clear the builds in my realistic maps. But it also destroys all the trees and rocks that I want players to farm.
There needs to be a setting to control what is being destroyed. Like a setting
Damage To Builds: 0-10000
This way I can destroy builds without touching the rest of the POIs the players fight in. If this cannot be added to the explosive device the prop mover device could also be an option since it already has similar settings.
Right now the only way to make this work is to make the trees and props indestructible or change the island setting but this prevents players from harvesting the environment
I second this. Ive placed hundreds of prop manipulators to respawn foliage ect, a huge hassle for a somewhat easy implication. I was experimenting with verse to respawn destroyed props but you still need to do a lot of extra manual clicks.