Explosive device setting to destroy player builds only

Many maps use the explosive devices to clear builds. I use them to clear the builds in my realistic maps. But it also destroys all the trees and rocks that I want players to farm.

There needs to be a setting to control what is being destroyed. Like a setting
Damage To Builds: 0-10000

This way I can destroy builds without touching the rest of the POIs the players fight in. If this cannot be added to the explosive device the prop mover device could also be an option since it already has similar settings.

Right now the only way to make this work is to make the trees and props indestructible or change the island setting but this prevents players from harvesting the environment

I second this. Ive placed hundreds of prop manipulators to respawn foliage ect, a huge hassle for a somewhat easy implication. I was experimenting with verse to respawn destroyed props but you still need to do a lot of extra manual clicks.

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Use Data Layers

I do but it is very tricky, I am activating multiple data layers at different times and it gets very messy, could not get it to work properly

Im sorry but I dont understand how you would need any more data layers than you would need explosive barrels to achieve same “complex logic”?

I use 1 tnt device for my map right now but cannot use is 100% to my liking, it should wipe builds only