Exploded View in UE4

Sorry for putting it in the wrong category, is there anyway I can change that, or do I have to repost?

Also, I came up with a blueprint for the transform of each individual part:


Unfortunately, there are about 2000 parts in the jet engine assembly (each turbine blade is its own part). So, would I have to replicate this 2000 times just for the turbine? It seems a little tedious but I guess it will have to work. There are many subassemblies in the jet engine too, so maybe I could just do a blueprint for each subassembly instead. So, this blueprint should cover the “exploded view”. Now I just need to figure out how to allow it so snap back.