"Explode" Static Mesher Adder Blueprint

Thank you for your reply. Random from Stream was very helpful, although I would still like to be able to edit each static mesh directly in the editor. Is this possible?

About the “Add hierarchial instanced static mesh component”, I don’t understand how to make it create 200 instances using the transformation values from the .csv file. I somehow need to control the details of the component from within the construction strip.

Also, I am currently creating a new script for each different mesh. How do I make it so that I can set the values and mesh in the details of the actor-blueprint? Just need to know what to google.