I am working on a project where I taking in an exceltable of data and use the dataset to generate coordinates for different trees. Each type of tree is using a unique .csv file and unqie blueprint. I am adding a random value in order to scatter the trees around a bit, the issue is that the seed isn’t constant so the random values keep changing when I build or reopen the file. I would like to start adding other objects into the scene and need to control where each tree is. So What I would like to do is to “Explode” (Im using the word as it is used in Rhino) the blueprint so I get each static mesh as unique scene components so I can move them around manually afterwards.
A quick extra question: The scene is quickly becoming very heavy. I suppose it’s to be expected when placing a static meshes with around 40.000 vertices each. How would I optimise this without loosing much detail?