I don’t know why but the on hit event doesn’t work even though It collided with the ground/wall.
Is “Simulation Generates Hit Events” toggled?
(This is a checkbox in the settings of any object that has collision. In your case this should be turned on for “Projectile Collision” I assume).
Also keep in mind that the Explosion will disappear with the Projectile itself. Activating it and removing it in the same frame resulting in not having any visuals for that at all.
What you gonna wanna do is “Spawn Emitter At Location” and spawn it at the location your grenade is.
Thanks I didn’t saw that at first but now it’s already working.