I wanna learn the basics of Unreal Engine and try to make a basic game, I usually learn new stuff by looking at templates and things made by other people. The template projects are excellent, but after some poking around I still don’t really understand how everything works, because there is not that much documentation in the project and every object has A LOT of properties I get overwhelmed by. Now is my question if there is a video or even just a post explaining how things are done in the template projects?
I don’t recommend that because it would be harder to reverse engineer than advancing step by step. The blueprints in the template projects have many dependencies that you might have a hard time keeping the track of (since you’re not the one who made them) so even if you implement something correctly, it might not work due to other stuff going on in the background and you won’t be able to figure out why. Also, template projects are not documentations that you can use to learn the engine. They’re usually used as templates (as the name suggests) or references.
Here’s a simple course for the basics that you might wanna check out, I think it’ll be better in your case:
Hope these help!
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