Hi,
I just need someone to thoroughly explain to me what the outputs of the (Get Component Bounds) do, namely the Origin vector, the Box Extent vector, and the Sphere Radius float. What does each one of them represent?
If you can afford including an example please do so.
I’m pretty sure the BoxExtent vector returns half the size of the smallest box that fits the StaticMesh. I’d say the SphereRadius is the same thing, but applying the smallest sphere.
Not sure about Origin though.
all box extents are vectors because not all boxes are cubes, some are longer on different axis. origin is the center point of the box or sphere, the same as if you were to place a trigger box in a level.