Expert Level Designer for Hire!

Hello everyone!

I have two decades in the industry with an expertise in level design, largely in the AAA game space but I love working on indie projects and helping people turn their ideas into games.

I’ve created small to large scale environments focusing on level flow, engagement design, and pacing. Experience designing 2D Platformer, FPS, Third Person Action/Adventure and Puzzle games has prepared me to take on any level design challenges you might be facing!

Skills:

  • Level flow and layout design
  • All phases of Design (Paper design, Blockout, Polish)
  • Pacing and balance
  • Action or puzzle based gameplay
  • Single-player, multiplayer and co-op
  • Unity, Unreal, Radiant

Shipped Projects:

  • Call of Duty: MW2 - Co-op
  • Call of Duty: MW + Warzone - Co-op
  • Call of Duty: Black Ops 3 - Single Player
  • Call of Duty: Black Ops 2 - Single Player + Zombies
  • Call of Duty: MW3 (original) - Single Player
  • Call of Duty: Black Ops 1 - Single Player
  • Morphite - Single Player

Rates:
Hourly for consultation, design evaluation, design direction.
Project rates available based on project needs and charged per phase.

Contact: mmaddeniw@gmail.com or reply for availability and discuss your project needs.

For more details on my background check out:
Linkedin: Mike Madden - Alleluia Design Co | LinkedIn
Portfolio: Michael Madden - Level Design Services

I have an opening again, let me know if you need design help!

1 Like

One of my favorite Levels from an Indie game I designed “Morphite”

I made a “water temple” inspired dungeon, complete with rising and lowering water levels.

Attention! - To celebrate Easter I am giving discount prices!! :tada:

Please book before April 25th for the discounted rate.

I love creating natural environments, this is one I had a great time with on Black Ops 2, combining natural and manmade. What are your level design needs?

Contact me and let me know!

A simple Blockout is a great way to test your game designs and ideas. Email me to setup a free 20 minute call and we can get you started on a space to test out your core mechanics!


Expansive landscapes? Open world areas? I’ve got you covered!

Please contact me regarding a paid contract job.

Hello, I’m interesting in hearing more. My email is mmaddeniw@gmail.com and you can also contact me via my website at https://mikemadden.design/contact

2D or 3D level design, I’ve done it all. This is a 2D platformer level I designed, inspired by Lost Vikings.

I have more availability for November. Check out my design services and contact me through my website!

Check out my services if you need Level Design help!

Hi Mike!

Floating Rock is Hiring for Kyoryu

We are currently recruiting for multiple senior and leadership roles on Kyoryu, Floating Rock’s debut game title.
Kyoryu Trailer

Kyoryu is a narrative-driven exploration game in the vein of Stray, where players control Tori, a juvenile Samurai T. rex, navigating a post-apocalyptic Tokyo reclaimed by nature.

Floating Rock comes from the animation and VFX world, with our team having worked on major feature films including Avatar, The Hobbit, and Spider-Verse. Following a publisher deal, we are now fully committed to game development and are building Kyoryu over the next 4+ years.

We are currently assembling the core leadership team that will define the game’s design, systems, and player experience.

Floating Rock is based in Wellington, New Zealand, and relocation packages are available for leadership roles.


LEAD / SENIOR GAME DESIGNER

We are looking for a strong Game Designer with sharp creative instincts who is also genuinely hands-on in engine.

Requirements

  • 5+ years of professional experience in a similar role

  • Proven experience designing traversal, puzzle, and NPC-centric gameplay systems

  • Strong understanding of the 3Cs (Character, Camera, Controls) to ensure tight player feel

  • Experience working on narrative-driven action-adventure games, ideally in Unreal Engine

  • Ability to prototype and iterate gameplay systems quickly in-engine

  • Solid understanding of level design principles and how they support gameplay and narrative

  • Ability to clearly document and communicate design intent across disciplines


SENIOR LEVEL DESIGNER

If you enjoy crafting dense urban spaces, overgrown jungle environments, and traversal-driven puzzles, this role is for you.

Requirements

  • 4+ years of professional experience as a Level Designer

  • Proven experience designing traversal-focused and puzzle-driven levels

  • Strong sense of player flow, readability, pacing, and moment-to-moment engagement

  • Experience working on linear and semi-open levels

  • Ability to prototype, block out, and iterate levels quickly in-engine

  • Experience integrating gameplay systems into levels, including traversal mechanics, AI encounters, stealth routes, and interactive elements

  • Ability to clearly document and communicate level design intent across disciplines


SENIOR GAMEPLAY PROGRAMMER

We are looking for a gameplay-focused engineer who cares deeply about player feel, iteration speed, and collaboration with design and animation.

Requirements

  • 5+ years of professional experience as a Gameplay Programmer on shipped or advanced in-production titles

  • Strong experience implementing core gameplay systems such as traversal, interaction, and mechanics

  • Deep understanding of the 3Cs and how code, animation, and input systems combine to deliver responsive gameplay

  • Proficiency in C++ and Unreal Engine Blueprints, with good judgment on when to use each

  • Ability to prototype quickly, iterate based on playtesting, and harden systems for production

  • Experience collaborating closely with designers and animators

  • Experience optimising and porting games across platforms, including lower-tier hardware such as Steam Deck and Nintendo Switch.


How to Apply

If this sounds like a fit, please apply via the link below.
Applications submitted outside of our portal will not be considered.

APPLY

(Mid and Junior positions will open mid-2026)