I’ve been playing around with this a bit. I seem to get expected results with Linear movement and springs. I don’t seem to get any rotational/angular movement with the same non-animated leaf joints by default. There is a section in the Twitch stream where Charles mentioned there should be a local joint offset in the animDynamic settings, otherwise it wouldn’t do anything because it doesn’t know where to pivot from. I don’t quite follow that as it should have a pivot initially and the offset, should be an offset from the original joint pivot, both should logically work. Perhaps I don’t fully understand what he meant by that. In any case I tried several offsets and high/low values of angular limits with no visible results for angular movement.
There is a point where Charles mentioned in the twitch stream that he did some animation to get some of the cloth to move, (26:35). Is it expected that we should have animated the bones prior to using just angular movement? If I had a pad joint that is a child of the thigh bone it should receive motion from the parent without having to using a driven node and still use animDynamics to generate secondary motion. Is this not expected or do I need to use a bone driven node to force the motion down to the pad leaf joint?