Experimenting on Material Blending

Alright, So currently. I’m doing some experimenting on some blending materials and painted mesh. So, the process is like I painted mesh on my custom ground(Which i import it from maya, the UVs are udim). After i’m done with the painting. I want to export out the textures that painted on that mesh itself. The Materials that i use was a Merge Blending Materials from Quixel bridge. I’ve looked around and search to see if there’s a way to export out the painted mesh, blending materials. However, i did found something. What i did was that, i merge the actor(my ground), and change the LOD settings. That way, the Material Merge option could open. I did it. However, the automatically created a new UV’s and the texture quality is low. I need a little of help with this,

How or is there a way for me to export my custom painted mesh textures to a regular normal textures without effecting the UV’s and texture resolution quality?

As for Baking Material options, in my 5.4, i can’t bake out as the texture is missing. Can’t find in Content Browser.

Another encounter for me was Modeling Mode.Bake textures. It shows error and it is plain white instead of textures. i can’t bake anything.

Am i missing something? Ive been going around and around. the only thing that ive found was a dead end.
Im giving out an output in Maya instead. Render Arnold.


Screenshot 2024-08-02 105630_5