Experienced VR Game Developer looking for freelance work

I’m a game developer with more than seven years of industry experience. In my career, I’ve worked in teams ranging between small indies to Europe’s largest VR-only game studio. I participated in the development of two released VR titles. I’ve also worked on another VR game, currently unannounced. I developed multiple VR prototypes to test ideas and game concepts.

I have experience working with all major VR platform. I can help you add VR support to your game, as well as improve the overall experience for players. Through my know-how, I can create a VR experience for your game that’s comfortable and exciting. I can also assist with getting your game through the TRC.

You can find my portfolio, which includes a few non-VR projects, at http://frankvanwattingen.com. Send me an email at [EMAIL=“f.vanwattingen@gmail.com”]f.vanwattingen@gmail.com and we’ll get started.

Some of the commercial VR projects I’ve worked on:

TERM1NAL
https://www.oculus.com/experiences/g…9384500081918/
While working on TERM1NAL, I was responsible for the implementation of multiple gameplay features and overall optimization. I closely monitored performance as development went on and I systematically profiled and optimized the game. The result is a unique experience that benefitted from the cooperation between programmers, artists, and designers at Force Field.

Meeting Rembrandt: Master of Reality
https://www.oculus.com/experiences/g…7352360374984/
When I joined this project, the VR performance left much to be desired. The average framerate was about two thirds below expectations, and devices running the game overheated within minutes. I got the game to run at the target framerate within a week, and delayed overheating by 20-30 minutes. These improvements contributed to our ability to pass the Oculus technical requirements.

Bumping this thread.