I was under a single remote, “freelance” contract for the last 5 years, helping to develop a new VR technology. That is a system with many sub-systems, including a custom in-house VR engine (which I programmed a great part of the low-level code). My contract ends this month, when I’ll only provide support for a small fraction of the day and wait until my given shares gain value. Being a very proprietary technology, of course I can’t talk much about that.
While this post is over here, I think I’ll start bringing my new planetary engine Etherea2 to Unreal4 – The first iteration, Etherea1, I ported only to Unity4 a few years ago. That way, I will have something from myself that I can publish in the open.
Here is a video from Etherea1 – the first, old C++ version in 64kb: