Arena 2.0 is a team based fighting game that has RPG fighting elements (think World of Warcraft arena, Bloodline Champions, etc). Game is playable in 2v2, 3v3 and 5v5.
Currently this project is just for fun, and is something I have been working on for some time. I would like to get it in a state where I feel comfortable completing it myself from scratch with my own content. I want to port this eventually to C++, but for now im settling with full BPS.
I am looking for an experienced/knowledgeable Blueprint Scripter to review my code thus far and help with advice/feedback for some implementations in my systems. We can work out some of the hardships I deal with normally, but some revolve around multiplayer movement desync, ability systems, networking.
Just myself, I have been a java engineer for a long time, but stick to BPS for Unreal Engine.
Prefer: Blueprint Scripting
Optional: C++ Programmer
- Review various systems in my code and give feedback on solutions/process.