Experienced 3D Rigger Needed

We are looking for an experienced individual that is capable of rigging already created3D models for an original videogame project.

Someone that is experienced in blender rigging working with .ma, .fbx file formats.

We are creating none human, insectiod and humanoid creature models. Will need to work closely with entire team and make weekly (skype) meetings.

ALL overlapping experience in game design, 3D modeling, programming/scripting, VFX (Visual Effects) and or any other skill set(s) will be taken into consideration & welcomed!

We use various software for managing & server so experience in these is a plus.

An NDA (none disclosure agreement) will have to be signed before further details can be given to likely candidates & before an skype interview.

Thank you for your time and look forward with speaking with you!

Reply to this ad by the way of email:

Hey there, we have 2 incredible riggers over here with a metric tonne of UE4 experience. The main question here is how important is it that the rig is done in Blender? We can output the .fbx files no problem, but we do all of our rigging in Maya. Thanks!

Thank you Ironbelly for the reply and the heads up, but the position has been filled.