I have 6 years of experience as 3d artist and worked on several AAA projects where I mostly made textures/shading for Characters, Weapons, Environment/Props and tiled materials, including:
- Quake Champions (2018) (Quake® Champions Official Website | Home)
- Halo: Master Chief Collection (2014) (https://www.microsoft.com/en-us/p/ha…l/brnvr30j0sj2)
Experienced in texturing, shading, 3d modeling, UE Blueprints, procedural content creation & automation via Substance & Houdini.
I am looking for a job involving texture & material creation. Also can do prop/environment or other modeling work, including procedural.
Personal works here:
Discord: Ilya Kuzmichev#2284