I don’t know if I can make that compatible with UE4 pipeline, which require baked meshes But if you want to try your own application with colorblidness, it’s really a postprocessing shader and i can share these
I don’t know if I can make that compatible with UE4 pipeline, which require baked meshes But if you want to try your own application with colorblidness, it’s really a postprocessing shader and i can share these