Hello, i want to implement the newest FSR4 plugin into my game.
The plugin works but i sadly cannot compile my game’s source code anymore with the plugin installed.
I’m using UE5.6.1 and Rider, the current compilation error is this:
Exception while creating build target for Project: Expecting to find a type to be declared in a module rules named 'FFXShared' in 'UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. This type must derive from the 'ModuleRules' type defined by UnrealBuildTool.
Exception while creating build target for UnrealEditor: System.ArgumentNullException: Value cannot be null. (Parameter 'element')
at System.ArgumentNullException.Throw(String paramName)
at System.Attribute.GetCustomAttributes(MemberInfo element, Type attributeType, Boolean inherit)
at System.Reflection.CustomAttributeExtensions.GetCustomAttributes[T](MemberInfo element)
at UnrealBuildTool.ModuleRules.IsValidForTarget(Type moduleType, ReadOnlyTargetRules targetRules, String& invalidReason)
at UnrealBuildTool.UEBuildTarget.AddAllValidModulesToTarget(ILogger Logger)
at UnrealBuildTool.UEBuildTarget.PreBuildSetup(ILogger Logger)
at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger)
at UnrealBuildTool.ProjectFileGenerator.<>c__DisplayClass93_2.<GenerateIntelliSenseData>b__2(Tuple`2 Item)
Everything looks alright in the .uplugin files and Build.cs from FSR4.
The plugin is installed into ‘Engine/Plugins’.
I tried re-generating my project with Binaries, Intermediate and Saved folders deleted but no success.
Searched the forums and google, found nothing related.
Really clueless about this, do i need to go back to 5.6.0 maybe?