Hey there! I am just getting started with UE and I am looking for a hint to research into the right direction for a specific use case. (FYI: I am working on a cinematic sequence - not a game).
I want to create ground cracks that expand into a wide abyss. I’ve seen a couple of tutorials, but the ones I found are all just visual texture effects with no actual depth.
Could anyone point me in the right general direction on how to achieve something like that?
The initial cracks will be shown very close up, so they need to be detailed.
The camera will follow the expanding crack-line and finally zoom out to show the whole scenery.
The “abyss” needs to have a very specific shape (imagine something like a logo).
If you need any more details for clarification, please just let me know. I’m at the very beginning of the project, so I haven’t settled on anything yet.