Exose Object variable to Level Editor Details?

Tried searching but had no luck, sorry if this has been answered before.

Trying to find a way to expose variables of sub Object/Actor/Component etc. to the Level Details panel. At the moment specifically need the variables from a “Construct Object”.

Hi @espr3ss0!

To make variable public and editable in the details panel, you need to click the eye next to the variable so that it is open. You can find more information on that here under public variables:

Unreal Documentation: Blueprint Variables

If not, could go into a little more detail on your current issue?

I hope this helps!

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Want to be able to edit exposed variables in the Level Editor in the “Details” panel of a child Actor or Component Blueprint. All I see is the parent BP’s variables.

here

Just to clarify, you’re using a variable in the Parent BP to set in the Child?

The idea behind why I need the child’s variables exposed is swapping, the children won’t always be the same.

if you want to make a child component parameter exposed/editable in the main actor you must bypass it in the constructor. I think is the only way.

Not sure what u mean. Do you mean passthrough?

yes

Ok, thanks for the help.

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