I have a large volume (volume_a) and a smaller volume in that (volume_b)
when i enter volume_a i get the overlap event, and the same when I event volume_b.
however, when i exit volume_b back into volume_a it doesnt seem to register that i’ve re-entered volume_a
is there a setting within unreals volumes for this kind of behaviour? or will i have to implement it myself?
or use a gate, if you want to fire enter a event, you can also fire a custom event when you leave B, which checks if you are still in volumn A and then connected to enter volumn A’s execution line.