Hello,
When Extracting the exe it gives the following error. Tried to figured it out but no luck for me. Here is the OutputLog
PackagingResults:Warning: Warning Warning Unable to find package for cooking /Game/LandscapeAutoMaterial/Materials/Water/Wat er_M
OCULUS: Info: [HMDState] Requested to SetForegroundWindow(2f0ba4ll)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 1491.33 seconds
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1496.0725345s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. —> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for F:\UE Project Backup\CykoolDemoReady\Cykool\Cykool.uproject; see log C:\Users\The Project Learn\AppData\Roaming\Unr
eal Engine\AutomationTool\Logs\C+Program+Files+(x86)+Epic+Games+4.11\Cook-2016.11.21-21.05.45.txt
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): — End of inner exception stack trace —
MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Cook Failure
LogRenderer: Reallocating scene render targets to support 1448x472 (Frame:16).
LogBlueprintUserMessages: Early PlayInEditor Detection: Level ‘/Game/Maps/TestMap.TestMap:PersistentLevel’ has LevelScriptBlueprint ‘/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap’ with GeneratedClass ‘/Game/Maps/TestMap.TestMap_C’ with ClassGeneratedBy ‘/Game/Maps/TestMap.TestMap:PersistentLevel.TestMap’