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Features:
✅ Skin Variants: Halloween Skin
✅ Modular: Membrane and eyes parts can be remove.
✅ Custom Animations: Includes flying, walking, combat, and other basic animations.
✅ Flying/Walk System: Custom Player Controller with our animations (UE, Unity)
✅ Enhanced Input System: Replacing the legacy input configuration.
✅ Control Rig & IK: Fully rigged for Unreal Engine, Cinema 4D, and Maya.
✅ Master Materials Support: Easily customizable materials and material instances.
✅ Ragdoll Physics: Realistic falling and cloth simulation.
✅ UE5 Mannequin Compatibility: Works with UE5 Skeleton (UE4 Skeleton available on request).
✅ Unity: Fully configured project with a custom controller with our animations.
✅ SRP, URP, HDRP Support: Ready for all Unity pipelines.
✅ Detailed Characters: the Raven include a mouth (with tongue) and eyes. All elements are rigged for animation via bones.
✅ DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
✅ PBR Materials, 4K Textures.
📦 File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
Version UnrealEngine - 5.1 and higher support
Version Unity - 2019, 2021, 6000 and higher
DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Important/Additional Notes: EpicSkeleton contains additional bones:
tongue, feathers, toes
Polycount:
Total Count - 8 617 Tris | 4 380 Points
Control Settings (Unreal Engine 5.1 and higher):
Q/E – Flying Up/Down
Space - Takeoff/Landing
F - Pecking (on ground)
R - CleaningFeathers (on ground)
LBC - Attack (on ground)
TAB - GetHit/Death (on ground)
W, A, S, D – Move/Flying
Shift - SpeedFlying/WalkJump
ScrollWheel - Camera zoom
1 Key - Skin Hallowen
AnimationsPack consists of custom x15 animations:
flying (start, loop, gliding, hover, end), idle, cleaning_feathers, pecking, jump (start, loop, end), walk, walk_jump, attack, get_hit, dead
Overview
🕊️ A white dove/pigeon for stylized fantasy worlds: fully rigged & animated with clean epicskeleton, blueprint hooks, animationblueprint, and a plug-and-play birdsystem for smooth flying/flight and polished locomotion in thirdperson scenes.
🐦 In this fantasy creature, the white dove (aka pigeon) reads as a heroic bird beside owl, eagle, and falcon allies. A refined beak, layered feathers, and broad wings sell aerial presence while keeping the look stylized and production-ready.
⚙️ Tech setup is straightforward: an epicskeleton aligned for blueprint logic, designer-friendly script utilities, and a tidy animationblueprint. Drop it into thirdperson or cinematic rigs-everything comes rigged and animated for rapid iteration.
🧠 The included birdsystem handles AI behavior, input system wiring, and character locomotion so flying and flight feel responsive from the first press. Tune glide, perch, and takeoff states without heavy code-still fully rigged and animated for precise control.
🪶 A clean aesthetic plays with gentle gothic contrast - a calm light amid dark skies-nodding to corvid lineage (corvus) without making it a raven or crow. It remains a pure white dove/pigeon, a versatile fantasy creature with expressive wings, crisp feathers, and articulate beak.
Successful development to you!