Get support in our Discord
Social Links Artstation |
Demonstration YouTube - SHOWCASE (Wear ear protection)
Features:
✅ Custom Animations: Includes combat and basic actions.
✅ Custom Player Controller: Ready to use with our animations.
✅ Enhanced Input System: Replacing the legacy input configuration.
✅ Control Rig & IK: Fully rigged for Cinema 4D and Maya.
✅ Master Materials Support: Easily customizable materials and material instances.
✅ Ragdoll Physics: Realistic falling and cloth simulation.
✅ Unity: Fully configured project with a custom controller with our animations.
✅ SRP, URP, HDRP Support: Ready for all Unity pipelines.
✅ Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones.
✅ DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
✅ PBR Materials, 4K Textures.
📦 File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
FAB Separate Link on each asset TAB
Technical Info:
- Version UnrealEngine - 5.1 and higher support 
- Version Unity - 2019, 2021, 6000 and higher 
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset 
Polycount:
- Total Count - 19 386 Tris | 9 717 Points 
Control Settings (Unreal Engine 5.1 and higher):
- Q/E – Burrow_In/Out 
- LBC/RBC - Attack (on ground) 
- MBC - Attack (under ground) 
- W, A, S, D – Move 
- Shift - Speed 
- ScrollWheel - Camera zoom 
AnimationsPack consists of custom x11 animations:
- acid_spit, attack, burrow_attack, burrow_in/out, dead, get_hit, idle, walk, walk_angle_l,r 
Overview
🪱 Acid Worm - a realistic, rigged & animated creature for the Underwater Creatures line.
This predatory worm weaponizes corrosive acid and viscous slime, bridging insect and snake traits into a believable apex enemy. Built for real-time use, it fits fantasy dungeons, scifi facilities, and horror encounters alike-an alien mutant animal that tunnels, ambushes, and dissolves prey with poison and toxic sprays.
⚙️ Gameplay & setup
Production-ready, fully rigged and animated for burrow loops, strike snaps, idle coil, and surface breaches. Hooks make it easy to scale into a set-piece boss or stealth parasite encounter, with damage over time from acid pools and mucus trails of slime.
🌍 World contexts
From endless dune seas where a towering sandworm stalks caravans, to crash sites where a ufo leaves biotech horrors in its wake, drop the creature into scifi labs, irradiated wastes, or abyssal trenches. Its segmented bulk sells a giant presence, while close-up detail supports cinematic shots and sickly toxic glints under hard light.
🔬 Look & feel
Realistic membranes, pitted enamel, and layered plates read at gameplay distance and hold up in close-ups. The rig supports full-body undulation and jaw deformation for convincing consumption and spray attacks-grounded, lethal, and unmistakably monster creature.
Successful development to you!