Existence - Abyssal Acid Worm - Shell Creature - #79

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Demonstration YouTube - SHOWCASE (Wear ear protection)

Features:

Custom Animations: Includes combat and basic actions.

Custom Player Controller: Ready to use with our animations.

Enhanced Input System: Replacing the legacy input configuration.

Control Rig & IK: Fully rigged for Cinema 4D and Maya.

Master Materials Support: Easily customizable materials and material instances.

Ragdoll Physics: Realistic falling and cloth simulation.

Unity: Fully configured project with a custom controller with our animations.

SRP, URP, HDRP Support: Ready for all Unity pipelines.

Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones.

DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.

PBR Materials, 4K Textures.

📦 File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.

FAB Separate Link on each asset TAB

Technical Info:

  • Version UnrealEngine - 5.1 and higher support

  • Version Unity - 2019, 2021, 6000 and higher

  • DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset

Polycount:

  • Total Count - 19 386 Tris | 9 717 Points

Control Settings (Unreal Engine 5.1 and higher):

  • Q/E – Burrow_In/Out

  • LBC/RBC - Attack (on ground)

  • MBC - Attack (under ground)

  • W, A, S, D – Move

  • Shift - Speed

  • ScrollWheel - Camera zoom

AnimationsPack consists of custom x11 animations:

  • acid_spit, attack, burrow_attack, burrow_in/out, dead, get_hit, idle, walk, walk_angle_l,r

Overview

🪱 Acid Worm - a realistic, rigged & animated creature for the Underwater Creatures line.
This predatory worm weaponizes corrosive acid and viscous slime, bridging insect and snake traits into a believable apex enemy. Built for real-time use, it fits fantasy dungeons, scifi facilities, and horror encounters alike-an alien mutant animal that tunnels, ambushes, and dissolves prey with poison and toxic sprays.

⚙️ Gameplay & setup
Production-ready, fully rigged and animated for burrow loops, strike snaps, idle coil, and surface breaches. Hooks make it easy to scale into a set-piece boss or stealth parasite encounter, with damage over time from acid pools and mucus trails of slime.

🌍 World contexts
From endless dune seas where a towering sandworm stalks caravans, to crash sites where a ufo leaves biotech horrors in its wake, drop the creature into scifi labs, irradiated wastes, or abyssal trenches. Its segmented bulk sells a giant presence, while close-up detail supports cinematic shots and sickly toxic glints under hard light.

🔬 Look & feel
Realistic membranes, pitted enamel, and layered plates read at gameplay distance and hold up in close-ups. The rig supports full-body undulation and jaw deformation for convincing consumption and spray attacks-grounded, lethal, and unmistakably monster creature.

Successful development to you!

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