EXIL - 3D Platforming game with parkour, dust and mystery

Thanks a lot for the kind comments ! :smiley:

I don’t have much to show as I spent a lot of the last few days working on my own rigging tool (mostly updating some parts and converting Lena to the UE4 scale). The most time consuming was to create a non-destructive face poser to be able to update any facial animation later on. I also took the time to analyze some other game rigs to improve my skeleton setup. So It was a bit long in the end, but totally worth it. It’s done so I was able to re-import the improved version of Lena. I still have some shaders and textures to recreate however.

I have also added my old code that I was using during the beta that create some random eyelids blinking : Vine

You can see below the new head of Lena now integrated in the game, I also imported her new outfit.
Bonus : some bug with the shadows, not sure why my physics asset behave like this on the body.