Hello everybody !
I finally decided it was time to talk a bit about my game. Maybe some of you are already aware of it. I never been very active on the EpicGames forum when I was using the UDK (I was quite busy). I hope to fix that now that I’m using and porting my game to the UE4 !
Quick Story (might change) :
Lena is a young woman who has committed suicide. She wakes up deep inside the dead’s world. Disoriented, alone and without any memories before her death, Lena run around the lonely world under her feet. A voice seems to know more about her than she actually do. The voice propose his help to find the right path to the answers of her questions and a way to get back her memories.
EXIL is an acrobatic game where you can do specific actions to solve puzzles and access parts of the world that were unreachable normally. The universe and the gameplay will allow interactions and exploration of a giant environment in all three dimensions (with depth, verticality, and so on).
Core gameplay features :
- [In development] Procedural Parkour system (wallrun/ledge climbing based on automatic detections, no level design restrictions)
- [In development] Puzzles and objects interactions (wall, doors, sand/liquids)
- [Planned] Monster/Colossi climbing system
- [Planned] Multiple gravity (wallwalking)
- [Planned] Oculus Rift support
Dev-Blog posts :
(Warning : some links are not safe for watching)
- [UDK] Dev-Blog 1 : “Physics in UDK and Colossus” : http://www.froyok.fr/blog/2012-02-exil-dev-blog-1-physics-in-udk-and-colossus
- [UDK] Dev-Blog 2 : “Physics and Concept Art” : http://www.froyok.fr/blog/2012-03-exil-dev-blog-2-physics-and-concept-art
- [UDK] Dev-Blog 3 : “Movable ledge and specific AO Maps” : http://www.froyok.fr/blog/2012-06-exil-dev-blog-3-movable-ledges-and-specific-ao-maps
- [UDK] Dev-Blog 4 : “Roll, Jump and Menu” : http://www.froyok.fr/blog/2012-07-exil-dev-blog-4-roll-jump-and-menu
- [UDK] Dev-Blog 5 : “Lena, Tattoos, and Colossus climbing” : http://www.froyok.fr/blog/2013-01-exil-dev-blog-5-lena-tattoos-and-colossus-climbing
- [UDK] Dev-Blog 6 : “Cleaning, Beams and post-process effects” : http://www.froyok.fr/blog/2013-02-exil-dev-blog-6-cleaning-beams-and-post-process-effects
- [UDK] Dev-Blog 7 : “Ghost, Camera and Beam jump” : http://www.froyok.fr/blog/2013-03-exil-dev-blog-7-ghost-camera-and-beam-jump
- [UDK] Dev-Blog 8 : “Logo and a skeleton” : http://www.froyok.fr/blog/2013-04-exil-dev-blog-8-logo-and-a-skeleton
- Dev-Blog 9 : “Going to the Unreal Engine 4” : http://www.froyok.fr/blog/2014-04-exil-dev-blog-8-going-to-the-unreal-engine-4
Want more ? Check out :
- My **Youtube **channel : https://www.youtube.com/user/froyokfr
- My **Twitter **account : https://twitter.com/Froyok
- My **Indiedb **page : http://www.indiedb.com/games/exil
- My Dev-Blog : http://www.froyok.fr/blog/