Exeption Violation keeps causing crash.

I updated firmware on my mobo (x570) to the latest, Windows was updated to 22h2 (rolled back to 21h2). at my wits end with all the compat issues lately… This x570 usb issue is ridiculous… looking for a better AM4 board. Anyway this is the .dbg related to UE crashing


  •                                                                         *
    
  •                    Exception Analysis                                   *
    
  •                                                                         *
    

KEY_VALUES_STRING: 1

Key  : AV.Dereference
Value: NullClassPtr

Key  : AV.Fault
Value: Write

Key  : Analysis.CPU.Sec
Value: 3

Key  : Analysis.DebugAnalysisProvider.CPP
Value: Create: 8007007e on DESKTOP-V2E5BAP

Key  : Analysis.DebugData
Value: CreateObject

Key  : Analysis.DebugModel
Value: CreateObject

Key  : Analysis.Elapsed.Sec
Value: 63

Key  : Analysis.Memory.CommitPeak.Mb
Value: 415

Key  : Analysis.System
Value: CreateObject

Key  : Timeline.Process.Start.DeltaSec
Value: 959

CONTEXT: (.ecxr)
rax=0000000000000005 rbx=00000b4ad71de690 rcx=0000000000000008
rdx=0000000000000000 rsi=00000b4ad71de698 rdi=0000000000000006
rip=00007ffcc683b142 rsp=000000026ea9ae40 rbp=0000000000000008
r8=00000000000000c0 r9=00000b4ad6990000 r10=0000000000000039
r11=00000b4ad6990000 r12=0000000000000009 r13=00000000000000c0
r14=0000000000000000 r15=0000000000000000
iopl=0 nv up ei pl nz na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206
UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+0x48412:
00007ffcc683b142 892c81 mov dword ptr [rcx+rax*4],ebp ds:000000000000001c=???
Resetting default scope

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffcc683b142 (UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+0x0000000000048412)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000001
Parameter[1]: 000000000000001c
Attempt to write to address 000000000000001c

PROCESS_NAME: UnrealEditor.exe

WRITE_ADDRESS: 000000000000001c

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE_STR: c0000005

EXCEPTION_PARAMETER1: 0000000000000001

EXCEPTION_PARAMETER2: 000000000000001c

STACK_TEXT:
000000026ea9ae40 00007ffcc678e6e9 : 000000026ea9af79 00000b4a00000005 0000000000000008 00007ffc00000000 : UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+0x48412
000000026ea9aec0 00007ffcc679a66a : 00000b4ad6835ac0 00007ffd6a58ac00 0000000000000010 0000015900000010 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0x509
000000026ea9afe0 00007ffcc679b696 : 00000b4ac4ef82a0 00000b4ac4ef82a0 00000b4ac3daf800 00000b4ad6835ac0 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0xc48a
000000026ea9e300 00007ffcc679a1b3 : 00000b4ac4ef8220 00000b4ac4ef8220 000000026ea9e490 00000b4ad6835ac0 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0xd4b6
000000026ea9e3d0 00007ffcc6741595 : 00000b4ac4ef8000 000000026ea9e600 00000b4ac4ef82a0 00000b4ac434e400 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0xbfd3
000000026ea9e430 00007ffcc67575b0 : 00000b4ac4ef8000 000000026ea9e4f0 000000026ea9e670 00000b4b27a01198 : UnrealEditor_D3D12RHI!D3D12RHI::ExecuteCodeWithCopyCommandQueueUsage+0x19f5
000000026ea9e4d0 00007ffcce571b8d : 00000b4aa7ccc500 00000b4b27a01000 0015e70c0015e70c 0000000000000000 : UnrealEditor_D3D12RHI!D3D12RHI::GetGfxCommandListAndQueue+0x14930
000000026ea9e510 00007ffd642dcd61 : 00007ffceead7000 00000b4aa7ccc538 0000000000000000 0000000000000000 : UnrealEditor_Renderer!FRaytracingLightDataPacked::CreateUniformBuffer+0xfdfd
000000026ea9e570 00007ffd642dc502 : 0027040000006801 00000b4aa7ccc6b8 0000000000000000 0000000000000000 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute+0x7e1
000000026ea9e810 00007ffd642dd6ac : 0027040000006809 000001597c894600 00007ffd6438f9d0 0000000000000000 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner+0x1752
000000026ea9f380 00007ffd642d9cc2 : 000000026ea9f540 00000b4aaddc06c8 00000b4aaa404000 00000b4ad70d4c00 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteList+0x73c
000000026ea9f510 00007ffd642dcd61 : 00000b4aaddc0600 00000b4aa7cc0000 00000b4aa7ccc538 00000b4aa92c0000 : UnrealEditor_RHI!FRHICommandWriteGPUFence::Execute+0xa282
000000026ea9f580 00007ffd642c250f : 00007ffd6440a908 00007ffd6440a908 00000b4aa92c6b30 0000000000000000 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute+0x7e1
000000026ea9f820 00007ffd642df045 : 0000000200000001 00000b4aa92c6b7c 00000b4aa92c6b30 00000b4aa92c6b30 : UnrealEditor_RHI!FRHICommandList::DispatchMeshShader+0xc2f
000000026ea9f950 00007ffcedbd3a9d : 000000026ea9fbc0 00007ffd00000000 0000000000000001 0000000000000001 : UnrealEditor_RHI!ExecuteSetGraphicsPipelineState+0xf45
000000026ea9fa80 00007ffcedbd3f3e : 000000026ea9fd10 00007ffd7dcadb50 00000b4aa7c1c300 00007ffcedbad748 : UnrealEditor_Core!FAutoConsoleTaskPriority::OnSettingChanged+0x2b4d
000000026ea9fcf0 00007ffcedbd42e1 : 0000000000000001 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_Core!FAutoConsoleTaskPriority::OnSettingChanged+0x2fee
000000026ea9fd20 00007ffd64ebd0dd : 00007ffceeb851b0 00007ffc00000001 0000000000000000 0000000000000000 : UnrealEditor_Core!FAutoConsoleTaskPriority::OnSettingChanged+0x3391
000000026ea9fd60 00007ffcee2a7a2b : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_RenderCore!FRDGPooledTexture::Reset+0x357d
000000026ea9fda0 00007ffcee2a0a90 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_Core!FWindowsPlatformProcess::ResolveNetworkPath+0x21b
000000026ea9fdd0 00007ffd7f407034 : 00000b4ad47aee00 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_Core!FWindowsPlatformMisc::GetVSComnTools+0x790
000000026ea9fe10 00007ffd803a26a1 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14
000000026ea9fe40 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : ntdll!RtlUserThreadStart+0x21

SYMBOL_NAME: UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+48412

MODULE_NAME: UnrealEditor_D3D12RHI

IMAGE_NAME: UnrealEditor-D3D12RHI.dll

STACK_COMMAND: ~79s ; .ecxr ; kb

FAILURE_BUCKET_ID: NULL_CLASS_PTR_WRITE_c0000005_UnrealEditor-D3D12RHI.dll!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture

OS_VERSION: 10.0.19041.1

BUILDLAB_STR: vb_release

OSPLATFORM_TYPE: x64

OSNAME: Windows 10

FAILURE_ID_HASH: {d9ddec5f-f071-cea2-6094-38e71337b2e7}

Followup: MachineOwner

0:079> !analyze -v


  •                                                                         *
    
  •                    Exception Analysis                                   *
    
  •                                                                         *
    

KEY_VALUES_STRING: 1

Key  : AV.Dereference
Value: NullClassPtr

Key  : AV.Fault
Value: Write

Key  : Analysis.CPU.Sec
Value: 1

Key  : Analysis.DebugAnalysisProvider.CPP
Value: Create: 8007007e on DESKTOP-V2E5BAP

Key  : Analysis.DebugData
Value: CreateObject

Key  : Analysis.DebugModel
Value: CreateObject

Key  : Analysis.Elapsed.Sec
Value: 1

Key  : Analysis.Memory.CommitPeak.Mb
Value: 417

Key  : Analysis.System
Value: CreateObject

Key  : Timeline.Process.Start.DeltaSec
Value: 959

CONTEXT: (.ecxr)
rax=0000000000000005 rbx=00000b4ad71de690 rcx=0000000000000008
rdx=0000000000000000 rsi=00000b4ad71de698 rdi=0000000000000006
rip=00007ffcc683b142 rsp=000000026ea9ae40 rbp=0000000000000008
r8=00000000000000c0 r9=00000b4ad6990000 r10=0000000000000039
r11=00000b4ad6990000 r12=0000000000000009 r13=00000000000000c0
r14=0000000000000000 r15=0000000000000000
iopl=0 nv up ei pl nz na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206
UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+0x48412:
00007ffcc683b142 892c81 mov dword ptr [rcx+rax*4],ebp ds:000000000000001c=???
Resetting default scope

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffcc683b142 (UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+0x0000000000048412)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000001
Parameter[1]: 000000000000001c
Attempt to write to address 000000000000001c

PROCESS_NAME: UnrealEditor.exe

WRITE_ADDRESS: 000000000000001c

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE_STR: c0000005

EXCEPTION_PARAMETER1: 0000000000000001

EXCEPTION_PARAMETER2: 000000000000001c

STACK_TEXT:
000000026ea9ae40 00007ffcc678e6e9 : 000000026ea9af79 00000b4a00000005 0000000000000008 00007ffc00000000 : UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+0x48412
000000026ea9aec0 00007ffcc679a66a : 00000b4ad6835ac0 00007ffd6a58ac00 0000000000000010 0000015900000010 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0x509
000000026ea9afe0 00007ffcc679b696 : 00000b4ac4ef82a0 00000b4ac4ef82a0 00000b4ac3daf800 00000b4ad6835ac0 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0xc48a
000000026ea9e300 00007ffcc679a1b3 : 00000b4ac4ef8220 00000b4ac4ef8220 000000026ea9e490 00000b4ad6835ac0 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0xd4b6
000000026ea9e3d0 00007ffcc6741595 : 00000b4ac4ef8000 000000026ea9e600 00000b4ac4ef82a0 00000b4ac434e400 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0xbfd3
000000026ea9e430 00007ffcc67575b0 : 00000b4ac4ef8000 000000026ea9e4f0 000000026ea9e670 00000b4b27a01198 : UnrealEditor_D3D12RHI!D3D12RHI::ExecuteCodeWithCopyCommandQueueUsage+0x19f5
000000026ea9e4d0 00007ffcce571b8d : 00000b4aa7ccc500 00000b4b27a01000 0015e70c0015e70c 0000000000000000 : UnrealEditor_D3D12RHI!D3D12RHI::GetGfxCommandListAndQueue+0x14930
000000026ea9e510 00007ffd642dcd61 : 00007ffceead7000 00000b4aa7ccc538 0000000000000000 0000000000000000 : UnrealEditor_Renderer!FRaytracingLightDataPacked::CreateUniformBuffer+0xfdfd
000000026ea9e570 00007ffd642dc502 : 0027040000006801 00000b4aa7ccc6b8 0000000000000000 0000000000000000 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute+0x7e1
000000026ea9e810 00007ffd642dd6ac : 0027040000006809 000001597c894600 00007ffd6438f9d0 0000000000000000 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner+0x1752
000000026ea9f380 00007ffd642d9cc2 : 000000026ea9f540 00000b4aaddc06c8 00000b4aaa404000 00000b4ad70d4c00 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteList+0x73c
000000026ea9f510 00007ffd642dcd61 : 00000b4aaddc0600 00000b4aa7cc0000 00000b4aa7ccc538 00000b4aa92c0000 : UnrealEditor_RHI!FRHICommandWriteGPUFence::Execute+0xa282
000000026ea9f580 00007ffd642c250f : 00007ffd6440a908 00007ffd6440a908 00000b4aa92c6b30 0000000000000000 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute+0x7e1
000000026ea9f820 00007ffd642df045 : 0000000200000001 00000b4aa92c6b7c 00000b4aa92c6b30 00000b4aa92c6b30 : UnrealEditor_RHI!FRHICommandList::DispatchMeshShader+0xc2f
000000026ea9f950 00007ffcedbd3a9d : 000000026ea9fbc0 00007ffd00000000 0000000000000001 0000000000000001 : UnrealEditor_RHI!ExecuteSetGraphicsPipelineState+0xf45
000000026ea9fa80 00007ffcedbd3f3e : 000000026ea9fd10 00007ffd7dcadb50 00000b4aa7c1c300 00007ffcedbad748 : UnrealEditor_Core!FAutoConsoleTaskPriority::OnSettingChanged+0x2b4d
000000026ea9fcf0 00007ffcedbd42e1 : 0000000000000001 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_Core!FAutoConsoleTaskPriority::OnSettingChanged+0x2fee
000000026ea9fd20 00007ffd64ebd0dd : 00007ffceeb851b0 00007ffc00000001 0000000000000000 0000000000000000 : UnrealEditor_Core!FAutoConsoleTaskPriority::OnSettingChanged+0x3391
000000026ea9fd60 00007ffcee2a7a2b : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_RenderCore!FRDGPooledTexture::Reset+0x357d
000000026ea9fda0 00007ffcee2a0a90 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_Core!FWindowsPlatformProcess::ResolveNetworkPath+0x21b
000000026ea9fdd0 00007ffd7f407034 : 00000b4ad47aee00 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_Core!FWindowsPlatformMisc::GetVSComnTools+0x790
000000026ea9fe10 00007ffd803a26a1 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14
000000026ea9fe40 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : ntdll!RtlUserThreadStart+0x21

SYMBOL_NAME: UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+48412

MODULE_NAME: UnrealEditor_D3D12RHI

IMAGE_NAME: UnrealEditor-D3D12RHI.dll

STACK_COMMAND: ~79s ; .ecxr ; kb

FAILURE_BUCKET_ID: NULL_CLASS_PTR_WRITE_c0000005_UnrealEditor-D3D12RHI.dll!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture

OS_VERSION: 10.0.19041.1

BUILDLAB_STR: vb_release

OSPLATFORM_TYPE: x64

OSNAME: Windows 10

FAILURE_ID_HASH: {d9ddec5f-f071-cea2-6094-38e71337b2e7}

Followup: MachineOwner

0:079> !analyze -v


  •                                                                         *
    
  •                    Exception Analysis                                   *
    
  •                                                                         *
    

KEY_VALUES_STRING: 1

Key  : AV.Dereference
Value: NullClassPtr

Key  : AV.Fault
Value: Write

Key  : Analysis.CPU.Sec
Value: 1

Key  : Analysis.DebugAnalysisProvider.CPP
Value: Create: 8007007e on DESKTOP-V2E5BAP

Key  : Analysis.DebugData
Value: CreateObject

Key  : Analysis.DebugModel
Value: CreateObject

Key  : Analysis.Elapsed.Sec
Value: 1

Key  : Analysis.Memory.CommitPeak.Mb
Value: 417

Key  : Analysis.System
Value: CreateObject

Key  : Timeline.Process.Start.DeltaSec
Value: 959

CONTEXT: (.ecxr)
rax=0000000000000005 rbx=00000b4ad71de690 rcx=0000000000000008
rdx=0000000000000000 rsi=00000b4ad71de698 rdi=0000000000000006
rip=00007ffcc683b142 rsp=000000026ea9ae40 rbp=0000000000000008
r8=00000000000000c0 r9=00000b4ad6990000 r10=0000000000000039
r11=00000b4ad6990000 r12=0000000000000009 r13=00000000000000c0
r14=0000000000000000 r15=0000000000000000
iopl=0 nv up ei pl nz na po nc
cs=0033 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00010206
UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+0x48412:
00007ffcc683b142 892c81 mov dword ptr [rcx+rax*4],ebp ds:000000000000001c=???
Resetting default scope

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 00007ffcc683b142 (UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+0x0000000000048412)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 0000000000000001
Parameter[1]: 000000000000001c
Attempt to write to address 000000000000001c

PROCESS_NAME: UnrealEditor.exe

WRITE_ADDRESS: 000000000000001c

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.

EXCEPTION_CODE_STR: c0000005

EXCEPTION_PARAMETER1: 0000000000000001

EXCEPTION_PARAMETER2: 000000000000001c

STACK_TEXT:
000000026ea9ae40 00007ffcc678e6e9 : 000000026ea9af79 00000b4a00000005 0000000000000008 00007ffc00000000 : UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+0x48412
000000026ea9aec0 00007ffcc679a66a : 00000b4ad6835ac0 00007ffd6a58ac00 0000000000000010 0000015900000010 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0x509
000000026ea9afe0 00007ffcc679b696 : 00000b4ac4ef82a0 00000b4ac4ef82a0 00000b4ac3daf800 00000b4ad6835ac0 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0xc48a
000000026ea9e300 00007ffcc679a1b3 : 00000b4ac4ef8220 00000b4ac4ef8220 000000026ea9e490 00000b4ad6835ac0 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0xd4b6
000000026ea9e3d0 00007ffcc6741595 : 00000b4ac4ef8000 000000026ea9e600 00000b4ac4ef82a0 00000b4ac434e400 : UnrealEditor_D3D12RHI!FD3D12GPUFence::Clear+0xbfd3
000000026ea9e430 00007ffcc67575b0 : 00000b4ac4ef8000 000000026ea9e4f0 000000026ea9e670 00000b4b27a01198 : UnrealEditor_D3D12RHI!D3D12RHI::ExecuteCodeWithCopyCommandQueueUsage+0x19f5
000000026ea9e4d0 00007ffcce571b8d : 00000b4aa7ccc500 00000b4b27a01000 0015e70c0015e70c 0000000000000000 : UnrealEditor_D3D12RHI!D3D12RHI::GetGfxCommandListAndQueue+0x14930
000000026ea9e510 00007ffd642dcd61 : 00007ffceead7000 00000b4aa7ccc538 0000000000000000 0000000000000000 : UnrealEditor_Renderer!FRaytracingLightDataPacked::CreateUniformBuffer+0xfdfd
000000026ea9e570 00007ffd642dc502 : 0027040000006801 00000b4aa7ccc6b8 0000000000000000 0000000000000000 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute+0x7e1
000000026ea9e810 00007ffd642dd6ac : 0027040000006809 000001597c894600 00007ffd6438f9d0 0000000000000000 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner+0x1752
000000026ea9f380 00007ffd642d9cc2 : 000000026ea9f540 00000b4aaddc06c8 00000b4aaa404000 00000b4ad70d4c00 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteList+0x73c
000000026ea9f510 00007ffd642dcd61 : 00000b4aaddc0600 00000b4aa7cc0000 00000b4aa7ccc538 00000b4aa92c0000 : UnrealEditor_RHI!FRHICommandWriteGPUFence::Execute+0xa282
000000026ea9f580 00007ffd642c250f : 00007ffd6440a908 00007ffd6440a908 00000b4aa92c6b30 0000000000000000 : UnrealEditor_RHI!FRHICommandListExecutor::ExecuteInner_DoExecute+0x7e1
000000026ea9f820 00007ffd642df045 : 0000000200000001 00000b4aa92c6b7c 00000b4aa92c6b30 00000b4aa92c6b30 : UnrealEditor_RHI!FRHICommandList::DispatchMeshShader+0xc2f
000000026ea9f950 00007ffcedbd3a9d : 000000026ea9fbc0 00007ffd00000000 0000000000000001 0000000000000001 : UnrealEditor_RHI!ExecuteSetGraphicsPipelineState+0xf45
000000026ea9fa80 00007ffcedbd3f3e : 000000026ea9fd10 00007ffd7dcadb50 00000b4aa7c1c300 00007ffcedbad748 : UnrealEditor_Core!FAutoConsoleTaskPriority::OnSettingChanged+0x2b4d
000000026ea9fcf0 00007ffcedbd42e1 : 0000000000000001 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_Core!FAutoConsoleTaskPriority::OnSettingChanged+0x2fee
000000026ea9fd20 00007ffd64ebd0dd : 00007ffceeb851b0 00007ffc00000001 0000000000000000 0000000000000000 : UnrealEditor_Core!FAutoConsoleTaskPriority::OnSettingChanged+0x3391
000000026ea9fd60 00007ffcee2a7a2b : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_RenderCore!FRDGPooledTexture::Reset+0x357d
000000026ea9fda0 00007ffcee2a0a90 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_Core!FWindowsPlatformProcess::ResolveNetworkPath+0x21b
000000026ea9fdd0 00007ffd7f407034 : 00000b4ad47aee00 0000000000000000 0000000000000000 0000000000000000 : UnrealEditor_Core!FWindowsPlatformMisc::GetVSComnTools+0x790
000000026ea9fe10 00007ffd803a26a1 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : kernel32!BaseThreadInitThunk+0x14
000000026ea9fe40 0000000000000000 : 0000000000000000 0000000000000000 0000000000000000 0000000000000000 : ntdll!RtlUserThreadStart+0x21

SYMBOL_NAME: UnrealEditor_D3D12RHI!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture+48412

MODULE_NAME: UnrealEditor_D3D12RHI

IMAGE_NAME: UnrealEditor-D3D12RHI.dll

STACK_COMMAND: ~79s ; .ecxr ; kb

FAILURE_BUCKET_ID: NULL_CLASS_PTR_WRITE_c0000005_UnrealEditor-D3D12RHI.dll!FD3D12BackBufferReferenceTexture2D::GetBackBufferTexture

OS_VERSION: 10.0.19041.1

BUILDLAB_STR: vb_release

OSPLATFORM_TYPE: x64

OSNAME: Windows 10

FAILURE_ID_HASH: {d9ddec5f-f071-cea2-6094-38e71337b2e7}

Followup: MachineOwner