I’m currently working on a little project where I’m doing various things, such as shaders, effects, modeling and animation. It’s mostly a demo, I will see if it evolves into something more one day. My codename currently is “Exedre”.
One of my current goal for the moment is to create a convincing terminal/console where the user can type commands and get a feedback. Of course, since my project is about an old machines/computer, I wasn’t able to resist the urge to add glitches ! This is full real-time with some custom shaders and render target textures. One of the funniest part of those glitches is that I’m using an old caustic textures to create some of them.
Here is a little video of my current progress :
Some still images :
Some earlier test, where I just started implementing the accumulation buffer via the render target and just started getting my glitches :
I also started looking into holograms. Not sure exactly what I want, but by trying to implement some ideas I found new effects. So I’m mostly experimenting at the moment. The line were tricky to get right because I use vertex deformation in the shader and without the right UVs and polycount I wasn’t getting the deformation I wanted.