Execution order of Events

Is there documented anywhere by anybody an execution order flow chart like this:


(Taken from Unity’s Documentation)

Ideally it should include C++ and Blueprint Events & Calls. I assume there would have to be separate or sub charts for UObjects, Actors, SceneComponents, Widgets, PlayerControllers, etc. It feels like something like this is really lacking. Would love to print out a large chart like this and have it up on the wall.