We are using an asset from the marketplace in our project that requires a public boolean on a Blueprint be toggled to true before packaging the game.
As our project is very large in size and requires a fair amount of preliminary work before commencing with packaging, we often forget to change this boolean in anticipation of a build. This, of course, is irritating after waiting in many cases 30+ minutes for the editor to finish packaging only to then have to restart. It would be good, therefore, to be able to automate this process.
I have set up a couple of in-editor scripted events before, but I was wondering if it is possible to execute a script the moment someone starts packaging the game.
- Someone in the team starts packaging a build
- Event is triggered
- Event searches for the required blueprint in the scene
- Event sets the boolean to true
- Package then starts as normal
Is this above scenario possible?