So I am working on a 2d game and I am trying to figure out how to execute a block of code I have anytime an actor collides with another actors bounding box AND while the bounding boxes intersect. Basically, I am currently using the Event Actor Begin Overlap event to run this code, but obviously it only fires once when the bounding boxes cross initially. I need the code to execute on the initial cross, but also constantly while the one actor is still within the bounding box of the other actor. Here is a copy of my blueprint. How could I correct this?