I wrote a function inside my character class which plays an Animation on the character:
UAnimInstance* Use_AnimInstance;
Use_AnimInstance = GetMesh()->AnimScriptInstance;
Use_AnimInstance->Montage_Play(Montage, PlayRate);
Now I want to execute another function at a certain point of this animation. How can I achieve this?
Thanks in advance
EDIT: A method to set a Delay before executing the next function would also be cool. (“SetTimer” doesn’t work because it doesn’t take function parameters)