Hi daveREspawn,
Unfortunately, I have not been able to reproduce this on my end following the steps provided.
- Does this occur in a clean, blank project with no additional content or is it limited to one project?
- Have you set up “Enable Input” so the inputs will be run from the level blueprint?
- Are there any additional steps I can take to reproduce this error on my end?
Hi ,
I created a fresh project to test it and still got the same results.
I tried the blueprint input in the character, level blueprint and gamemode blueprint, all with the same results; pause works, but unpause never does.
Yep, tried it with ‘enable input’ and still got the same result.
It’s possible that I’m missing a step or doing something silly. So I took a few screen shots. Only things I’ve done; create fresh project, add the to inputs in the settings, call those events in blueprints.
Extras I tried was setting ‘execute when paused’ to true and on ‘EventBeginPlay’ setting ‘EnableInput’ up.
I’m running Version: 4.12.5-3039270+++UE4+Release-4.12
Template: First Person Shooter
Thanks,
I was able to reproduce this on my end and have entered a bug report, UE-33882, to be assessed by the development staff. As a workaround, use the “Set Game Paused” node instead of console commands. This node seems to work as intended.
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Will do, thanks for the help .
In part of unreal tutorials (5. Creating / Scripting an In-Game Pause Menu) we must Set Input Mode.
for me problem was here (yellow square). I remove that and my problem solved. Now My PauseMenu Blueprint is change to this: