Execute two things at the same time.


So i have this blueprint and i want to execute both branches at the same time and not one after another. I thought about creating another blueprint for the bottom branch but i can only reference to my actors in the main level bluepint (i cant just drag-and-drop the actors from the Outliner in another BP than the main level blueprint).
This is the actor refrence i mean:

1 Like

Like this?

1 Like

Thank u that works

1 Like

I noticed you have connected the “Play from start” pin of your second timeline to the “Update” pin of the first one. This effectively restarts the second timeline from the beginning everytime the first one ticks. Resulting in a sequential processing of the both timelines.

I believe what you want to do is to put a “Sequence” node before both timelines and connect eachs “play from start” pin to it.

Pro Tip:
Don’t use german variable names, especially don’t use umlauts, as this will get you into trouble at some point. Also it makes it harder for people to understand what you are doing when looking for help in an english speaking forum like this.

1 Like

Ok thanks for the tip ;D

Another tip is that a single Timeline can have many tracks, tracks can be vectors or spit out events:

TLs are somewhat expensive to instantiate, so a single component can often drive more than one thing during its Update. Not always desirable but worth keeping in mind.

Good luck!

1 Like