Execute Niagara Function from Blueprint

Hey there!

Is it in anyway possible to run a niagara/hlsl function from blueprint?
I’m surprised I can’t find any way to execute hlsl code manually (without the context of an emitter). The closest I came while searching were compute shaders in unreal and they seem to be extremely complicated to setup.

Is it perhaps possible to “misuse” a material to execute the hlsl function?

The reason for this is: I have some computation that screams for parallel execution (grid of x thousand by y thousand points, that all are computed in the same way).

Maybe someone can help me! Thanks!

I’m in UE5.4