I have a question about GAS gameplaycues.
I try to execute them predicted. The problem is, it is only executed on the server and the replicated to the clients including the calling one. It is not executed on the calling client direcly from within the predicted ability.
This takes over 1 second under bad network condition and the experience is therefore very laggy. What I’ve expected is, that it is executed locally once called on the predicted client ability as its only a sound or a visual effect and then from the server via multicast executed on the other clients.
This idea also works fine if I specifically call it locally on the specific client, then it looks like having no delay. I think there is a built in way to do that.
How can I let the client execute the gameplaycue predicted?
Thanks for you help.