Hello,
I am trying to create a custom control rig node C++ class to put all my control rig blueprint code in there.
The first thing I need to do is to wrap existing nodes in C++ code.
For instance, I have Full Body IK
node. How do I call it from C++?
I tried something like
FRigUnit_PBIK::Execute()
but obviously that does not work. Any ideas?
Thanks