Execute another control rig node from custom node c++ class

Hello,

I am trying to create a custom control rig node C++ class to put all my control rig blueprint code in there.

The first thing I need to do is to wrap existing nodes in C++ code.
For instance, I have Full Body IK node. How do I call it from C++?

I tried something like
FRigUnit_PBIK::Execute() but obviously that does not work. Any ideas?

Thanks

Yea. C++ can’t call a blueprint function/method or access class made in BP. Think of C++ as the foundation the BPs are built on (or derive from).

It can however access and a C++ class that has some of its methods overridden in blueprints.